98



float a;
float offset = PI/24.0;
int num = 12;
color[] colors = new color[num];
color safecolor;

boolean pink = true;

void setup(){
size(640,360,P3D);
noStroke();
for(int i = 0; i < num; i++){
colors[i] = color(255*(i+1)/num);
}
lights();
}

void draw(){
background(0,0,26);
translate(width/2,height/2);
a += 0.001;

for(int i = 0; i < num; i++){
pushMatrix();
fill(colors[i]);
rotateY(a + offset*i);
rotateX(a/2+offset*i);
sphere(180);
popMatrix();
}
}

void mousePressed(){
save("98.jpg");
}

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