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/**
* Noise Wave
* by Daniel Shiffman.
*/

int xspacing = 8;
int w;

float yoff = 0.0f;
float[] yvalues;

void setup(){
size(400,400);
frameRate(30);
colorMode(RGB,255,255,255,100);
smooth();
w = width + 16;
yvalues = new float[w/xspacing];
}

void draw(){
background(0);
calcWave();

renderWave();
renderWave2();
}

void calcWave(){
float dx = 0.05f;
float dy = 0.01f;
float amplitude = 200.0f;

yoff += dy;

float xoff = yoff;

for(int i =0; i < x ="0;" x ="0;">

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